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Dragamex

29 Game Reviews

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OH. MY. GOD. I love this game. I suck so hard at it, but I love it. The animation is crisp, I love the little touches (like each keyboard key is an actual note), and I love the stuff they throw on stage. Overall, this is one of your better ones :)

Your voice actor sucks

NOT VIZZY WIZZY! T_T

molkman responds:

Yea, he's a complete ÜBERDOUCHE.

not a lot of fun

I think this game comes from real-life motocross experience, which doesn't translate into a game very well, unfortunately, expecially with such limited controls. It took me 7 times to get over the first hill, then after I had gained a little speed, I hit a bump and had no control whatsoever.

The heart is there, I know, and I know this must have taken you some serious time, but... this just isn't fun.

Nice!

I actually love your progression system. It's smooth, doesn't take forever to go up in levels. Love it. You've got some severe potential overall, and I can't wait to see your next game. :D

Needs a bit of work

Alright, great game, lots of potential, but there's some things that can't be overlooked.

First, the biggest thing is, the coolest parts of this game are locked up by an awful pay system. Seriously, are there really people out there who are gonna spend $10 on a game that you can basically play anywhere else on Newgrounds for free?

Second, difficulty. After saving up 150,000 points early on to get a sentry gun, only to find out I need to spend real money to get it, I easily bought the best gun, all the upgrades, and had enough points left over to buy a buttload of chompers. I sat in the corner surrounded by chompers. anything that got even remotely close got sniped. Then I built more chompers, and started placing teddy bears in between them so not only would they explode, but they'd get caught in the chompers. I'm writing this right now in the midst of a round. I don't have to shoot a single bullet.

Which brings me to my next problem: wall glitches. For some reason or another, some zombies can just defy physics and walk through walls. What the hell? It's only usually 1-3 at a time, but still. Wow.

Lastly, there's only 2 zombies. and they both do the same thing. add in some variety. I have no clue what round I'm on, but I've been playing for 2 hours waiting for a new crew member, or a new zombie, or a boss, or anything. The entirety of the warehouse is covered in chompers and it just gets boring. Am I really supposed to pay ten bucks for a game that gets this boring this quick?

In synopsis, this could be a great game, but don't sell out, and watch a little bit harder for glitches.

HoahGaming responds:

Thanks for your feedback, it's really valuable.

I actually tried to ensure that the content that is locked by the GamerSafe system was not vital content to the gameplay. I didn't want to restrict the casual gamer, but rather add another source of replayability and fun for gamers who were prepared to pay a small amount. I did try my best to offer a large variety of weapons, upgrades and traps without having to pay (15 weapons is more than most games offer).

As for the ease - It seems to be the general consensus that the game is too easy, which is something that I'm going to attempt to fix by adding a 'hard' mode to the game. I will update soon with a hard mode setting which will hopefully remedy these issues.

Thanks again for your feedback,

Grrr...

I get that levels get more challenging as you prgress through them, sure. But I don't get how the controls become like walking on greased up ice as you progress. Seriously, at the beginning everything was nice and tight, and on the 3rd level, trying to get him to stop moving is like trying to stop a speeding tank from falling off a cliff. In the future, make the levels harder, NOT the controls.

Awesome, but

Pause button, plz.

Seriously?

Alright, I went through the entire game, and I have to say that I'm not impressed.

After getting both wire barricades and all 4 survivors around mid game, it got so insanely boring. I was literally reading articles on wikipedia, waiting for every minute to go by so I could put a dynamite explosive and kill all the zombies.

I stuck it all the way through, hoping maybe for a cool ending or something, but no. what I got on level 30/30 was a blank background, and directly afterwards, an ending that made me want to cry a little bit. No flashy effects, no cool congrats. Just a picture.

the weapons were so... whatever. Many of them are pointless considering the other weapons, and I was truly expecting an ultimate weapon that you could get with a gazillion points, but no. nothing.

Each level takes forever near the end. I think one of the 20-something levels took 20 minutes, mainly because spawns are so sparse. The last level was definitely one of the best, mainly because the zombies actually horde up and you can get a decent amount of kills.

Just hone it up some, I enjoyed the graphics, and if the gameplay weren't so repetitive, it might be really good.

on a side note, the music was actually really good.

Unfortunately,

This IS a simple game of rock paper scissors. You have rock, paper, and scissors. Now, granted the arms were animated fairly well. However, everything else was just... so bland.

Alright. So you start the game off. You see the options Rock, Paper, and Scissors. There's two arms there, we're already guessing they're there for the shoot. And this bland, white background. Okay, so maybe something super cool happens....

Okay, apparently nothing cool happens. You get some arbitrary points, and some money to buy a shield (which would be more helpful if it had more than one use. Not a ton, I'm talking like, maybe 3 uses.), and a clover, which is by far the most expensive, most useless powerup I've ever encountered at any period in time ever.

In summary, more powerups, more flashy stuff, more excitement, and definitely add some music.

Peace!

slashyslashy.com || Voice Actor, Community Enricher, Three German Shepherds in a trench coat

EJ Montijo @Dragamex

Age 35, Male

Henchman

Old School

Joined on 11/15/03

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